Explore Twenty-Nine Latest Game Cards from Magic's TMNT Expansion (Featuring a Commander-Style Precon Deck!)
The world's beloved pizza-loving superheroes are arriving to the popular trading card game. The popular trading card game's publisher, Wizards of the Coast, revealed a much-awaited Teenage Mutant Ninja Turtles expansion at a exclusive panel hosted at New York Comic Con. Is this a radical new set or simply another crossover cash grab? We'll let you be the judge.
Check out below at all the details announced from the Magic x Teenage Mutant Ninja Turtles set, including some useful background. All items mentioned below releases on March 6, 2026, except for one item — the Pizza Bundle drops a couple of weeks after on March 27th.
MTG x TMNT: Main Set Reveals
Before we get into all the various unique products and collections available, let’s take a look at all the cards from the core Teenage Mutant Ninja Turtles expansion that were revealed by Wizards. Play boosters for the set are priced at $6.99 per pack, while premium boosters are priced at $37.99 per pack.
Let’s explore a couple of shell-shocking features. To begin, a new gameplay mechanic called Sneak, inspired by the already established Ninjutsu ability, in which gamers can cheat big creatures onto the game field whenever an attacker isn’t blocked. The key change here is that Sneak can affect non-creature spells as well. Wizards also took the opportunity to clean up the mechanic a bit (Sneak counts as casting, unlike Ninjutsu). The original ability is staying, but chances are we'll see the new mechanic in upcoming expansions from now on.
“If we ever were to return to Kamigawa, it’s possible we’d use the original ability since that's where it originated and it is iconic of that world,” an experienced designer stated. “However in other settings, since the rules are cleaner and Sneak is what's going to be Standard-legal, it’s probable that we'd use the updated version.”
That second variant of Leonardo, Sewer Samurai card, is among four special cards with unique artwork created specifically for the expansion by Teenage Mutant Ninja Turtles co-creator Kevin Eastman.
Oh, and, if you're shocked by the card text on Turtles Forever, which lets you play cards that aren't in your main deck, many players were. Yet as per Wizards, it’s now a official card in every format of Magic.
In any case, below are the extremely bizarre full-art lands from this set:
As per Wizards of the Coast's current policy, all these cards are all legal in Magic’s Standard format. The designers state they took care to ensure the cards and gameplay elements worked smoothly with current Standard expansions like Edge of Eternities.
“I led the design for 15 months and we knew it would be in standard and what other sets were going to be near it in Standard,” a lead designer commented. “Our goal was to ensure that they work well with some of those sets including Edge of Eternities.”
As an instance, each of TMNT and Edge of Eternities include a Izzet archetype focused on artifact cards.
“They combine to provide the pieces for a fun Standard deck,” the designer says.
Commander Deck: Turtle Power
Following a decision to create any Commander precons for the Spider-Man set and the upcoming Avatar: The Last Airbender expansions, the company is reversing course with Teenage Mutant Ninja Turtles. This time it’s just one precon, but it does come with six distinct legendary creatures who could work as your Commander depending on how you combine them (five cards have a special partner ability called “Character Select” that allows starting with two of them in the command area instead of only one). Check them out for yourself:
The Turtle Power precon is set at $69.99, although the price may rise based on demand. Sources told that it contains 43 new cards altogether, which translates to an extra thirty-seven TMNT-themed cards in addition to the six legendary creatures pictured earlier. (Calculating roughly, this suggests approximately 20 reprints if we assume the deck includes 37 land cards.)
How will the Turtles version of the iconic Sol Ring look like? We’ll just have to wait and find out.
TMNT Bundle (Standard Edition)
As per usual, the company is offering a collection. This one costs $69.99 and contains the following:
- Nine Standard Boosters
- Fifteen Foil land cards
- Fifteen Non-foil basic lands
- Two helper cards
- 1 Traditional foil promotional card
- 1 Large life tracker
- 1 storage box
Pizza Bundle
This is a unique concept for the Teenage Mutant Ninja Turtles collaboration, mostly in that it is packaged in what looks like a pizza box. Each pizza-themed bundle is priced at $99.99 and includes the items below:
- Nine Standard Boosters
- 1 Collector Booster
- Twenty-five Non-foil pizza lands
- 5 Traditional foil pizza basic lands
- Two Traditional foil Pizza Bundle promo cards
- Two Reference cards
- 1 Oversized life tracker
- 1 storage box
If you’re wondering what a “pizza bundle promo” is, it’s essentially a reprint of an older card featuring all-new TMNT artwork. The team showed an example for the well-known Magic card Dark Ritual featuring art of Splinter sprinkling black licorice pieces onto a pizza slice. There are six different Pizza Bundle promo cards in total.
The Pizza Bundle launches a few weeks after the core set on March 27, 2026.
Draft Bundle
This special bundle is made for a four-player draft and costs $119.99. It includes:
- 12 Standard Boosters (the perfect amount a group of four to draft)
- 1 Collector Booster (also known as, the reward for coming in first)
- Ninety Regular land cards (for building your deck)
- 10 Non-foil double-sided tokens
- 1 Draft insert (a single-page instruction sheet to drafting this expansion)
Cooperative Play Set
Finally, Wizards are introducing a new concept with Teenage Mutant Ninja Turtles as part of its ongoing effort to develop Magic game products specifically for new players. Here, Turtle Team-Up is a unique product of prebuilt decks that allow two players team up to face a “Boss” deck that plays automatically.
The concept here that every Boss card grants special abilities to the creature cards contained in the Boss deck. Each Boss automatically casts an additional card per turn, and you’ll start off fighting {one Boss|